![]() ![]() ![]() ![]() So in July of 2000, Guilty Gear X (technically pronounced "Zecks", and sporting the subtitle ) started appearing in Japanese arcades, while an arcade-perfect port to the Sega Dreamcast (due to similar hardware as the NAOMI) come out later that December. With gaming company Sammy Corporation handling the publishing duties, this second game would be developed for Sega's NAOMI arcade board, which allowed for much more 2D graphical power than what the PlayStation could ever possibly handle. Therefore, Ishiwatari & his "Team Neo Blood" staff were told to make a follow-up, but this time around there were loftier ambitions. ![]() That changed in 1995 when the studio started developing & releasing its own games, like Exector or Wizard's Harmony, but in the end Daisuke Ishiwatari's 2D fighting game was the one with the most potential. Prior to the release of Guilty Gear in 1998, Arc System Works was known as nothing more than a for-hire development studio, either for porting one game to other hardware or for developing games based on licensed properties. ![]()
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